Devlog
- August 31, 2026 by BotHacker#Update, #changelog, #robots, #bots, #turn-based, #RPG, #status effects, #1v1, #creature collector, #monstertamer, #animations, #battle system, #combat system, #animation tools, #debug tools, #gamemaker, #pixel art, #monsters, #creatures, #cyberpunkAdded Bots Added Elektrosect Added Excavasaur Attack Outcomes This is something I started but didn’t actually do much with right away. Previously when an move is used there was actually two animatio... Continue reading

- August 08, 2026 by BotHacker1#Update, #changelog, #robots, #turn-based, #RPG, #Status Effects, #1v1, #creature collector, #monstertamerUpdate day! The big addition here is music. I have five tracks now for a few different areas and situations. The remaining changes may not be hugely obvious. A lot of them are structural code changes... Continue reading

- July 20, 2026 by BotHacker#Robots, #rpg, #1v1, #status effects, #bots, #explore, #monster tamer, #creature collector, #turn-based combat, #post-apocalpse, #elementsSo, I think it’s worth talking about my plan for this project and how it differs from other games in this genre. If you’ve played the game you’ve probably noticed two main differences: No random... Continue reading

